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    • paul

      ATTN: BLACKFOOT   08/20/2017

      Please register a new account. Tyralak will explain once you do. Thank you for shopping at Walmart.

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Showing most liked content since 10/21/2016 in all areas

  1. 2 points
    Fair enough, although to be fair to the GG, it was one of the first, if not the first of that seemingly-endless string of increasingly-silly plot devices, and one of the more plausible and interesting. It certainly wasn't as bad as the Sun Crusher.
  2. 1 point
    IkaikaKekai

    Horror/Ship security RPG

    Alright, wasn't sure. Now another question, G36 or G36K?
  3. 1 point
    Tyralak

    Rebels: Zero Hour

    Anybody who still has the idea that Brian isn't objective after watching this needs to have their head examined.
  4. 1 point
    Khas

    My Homebrew Setting

    Alright, now come the elves. Standard three sub-races: high elf, dark elf, and wood elf. Culturally, the high elves are based off of the Byzantine Empire (especially the part where they used to rule a massive empire, but now control only one island). The wood elves are mostly based on the Celts (surprise, surprise), and are the elves who get along best with humanity and other races - the main wood elf kingdom is located in the far west, just to the north of the Lokawe tribe lands, but quite a few also live in Sturmheim. And finally, the dark elves. Might be standard-issue "edgy" elves, might be something different. Still don't know yet. As for the elves' appearances, well, they more or less have standard elvish appearance (pointed ears, lithe, about six feet tall), but with some variations. High elves: Fair-skinned, with blue eyes, and either red, white, or yellow/blonde hair. Wood elves: Olive-skinned, with green or brown eyes, and green or brown hair. Dark elves: Bluish-gray-skinned, with red eyes, and blue, purple, or black hair. Next up, the dwarfs!
  5. 1 point
    I really only included the Galaxy Gun due to it being one of the seemingly endless number of superweapons that would show up. It wasn't so much about not having something that could do what the Galaxy Gun did, as it was commentary on the "oh look, ANOTHER Imperial superweapon!" plots of the early EU.
  6. 1 point
    Khas

    Horror/Ship security RPG

    It's just that that trope is a personal favorite of mine. Especially if the characters find themselves in the crossfire between the demons and the eldritch abominations.
  7. 1 point
    Ali-Sama

    Trek Wars: Battlefront

    nice
  8. 1 point
    Tyralak

    Caillou's Ebolaween 2014

    Oh dear lord.
  9. 1 point
    My brother wants to keep things simple, and prevent the number of elements from spiraling out of control. He's doing seven elements at the most, so I'm not entirely sure what he's got planned. I'll ask him tomorrow after work.
  10. 1 point
    I think keeping plant-based spells under Wood (a living thing that can be manipulated after it's dead) and metal-based spells under Metal (a mineral separate from Earth that is never alive but can flow like a liquid if heated, unlike earth which mixes readily with water, whereas metal doesn't fully mix with water, or something something etc.) is best ^^; So, what about flesh-based spells like transformation/size change/healing/blood/bone/organs like eyes and ears, etc.? Blood can be the rare mix of Water and Metal (iron), but a simple Enlarge/growth spell would involve flesh, bone, blood, organs, the whole gamut working in concert to increase a creature's size (may also involve Spirit) Also, how would Light and Darkness be classified? I can imagine Light being a subset of Fire (even cold chemical light like fireflies), and perhaps Darkness too (absence of light, plus ashes/soot being a product of Fire)? I dunno... Finally, electricity (lightning bolt, chain lightning, St. Elmo's Fire, etc.) could be a subset of Fire I suppose, although the way it travels through Metal is unique (fire could use metal as a conductor, as in heating one end of a piece of metal, but it's not as efficient as electricity). Also, electricity can melt metal if hot enough, so definitely related to Fire there. Yet, electricity not only burns flesh, but causes paralysis by shorting the nervous system. An active nervous system is a required in most forms of life, therefore one could extrapolate that life is a subset of Fire, therefore Raise Dead/Resurrection type of thing might be related to "restoring the fire of life"?
  11. 1 point
    A while ago, I had plans for a "Frollo Show"-style video series called "The Wacky Misadventures of Jack Sparrow", wherein Jack Sparrow would go around looking for cash, teaming up with and/or pissing off various characters from other works. Unfortunately, these plans fell through. However, I was able to make an "Animal House"-style epilogue video, detailing what happened to the characters who would've survived the final battle. And who knows. Maybe someone with the right skills will pick up on this, and "The Wacky Misadventures of Jack Sparrow" will live again. Anyway, here's the video: Epilogue.mp4
  12. 1 point
    I assume you're talking about the Empire vs. the Council races? The Reapers, IMO would make short work of the Empire.
  13. 1 point
    Well since I didn't see them mentioned, and apologies if I simply overlooked it, I'd tentatively suggest Mass Effect. The Empire would probably lose one on one, and on ground would lose in an utter curbstomp, but they could drown the Council Races in Imperial Star Destroyers plus any older Venators they haven't put into mothballs. Hyperdrive would also allow the Imperials more flexible deployment compared to the fixed relay network used by Mass Effect races. My thoughts, at least. -Respectfully, Commodore Krevin
  14. 1 point
    SUPPORT CRAFT Tzenkethi Shield Repair Drone Role: Shield Restoration Unit Length: 45 meters Power Plant: Protomatter Armaments: None Defenses: Deflector Shields, Shield-Enhancement Device Crew: 0 (automated) Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: N/A Maximum Emergency Warp Velocity: N/A Transwarp-Capable: No
  15. 1 point
    *pops in thread* I agree, Jason. You've made some well thought out arguements that totally make sense logically. *cackles evilly and leaves thread
  16. 1 point
    Khas

    The Official ASVS Smiley Thread!

    :ermm::wallbash:
  17. 1 point
  18. 1 point
  19. 1 point
    InvaderSkooj

    UFP vrs Predator

    The only probes the UFP has are anal ones
  20. 1 point
    Questor

    UFP vrs Predator

    I'm still level 0. Only 5 reps. At least last time I checked.
  21. 1 point
    enigma

    UFP vrs Predator

    It should be -121 by now. Oh and I should be level 5 but I still can't buy anything from the store.
  22. 1 point
    enigma

    UFP vrs Predator

    Notice what I said in the first line. Plus I was elaborating the point.
  23. 0 points
    Gunbird

    Horror/Ship security RPG

    Your decision IKaika.
  24. 0 points
    Jason

    Trek Wars: Battlefront

    Likely Federation even Rebakl look interesting
  25. 0 points
    Khas

    Trek Wars: Battlefront

    Well, since I can't think of anywhere else to post this, I'll post it here. Back in 2007/2008, I had an idea for a Star Trek/Star Wars crossover game that would play like Star Wars: Battlefront II. Now, I've decided to give this idea a second shot. Set in the Star Trek Online era for the Star Trek side, and the Original Trilogy era for the Star Wars side. Four factions - Federation, Klingon, Rebel, and Empire. There would be five classes of pilotable starfighter (Staple Fighter, Interceptor, Bomber, Raider, and Transport), eight classes of Infantry (Basic Soldier, Sniper, Heavy Weapons, Engineer, Specialist 1, Specialist 2, Specialist 3, and Pilot), and two classes of Ground Vehicle for each faction. With both land and space combat modes. Well, here are the lists for them, and (in the case of starfighters, infantry, and vehicles), their weapons. Federation - Starfighters - - Peregrine-class Fighter (Staple Fighter – Phaser Cannons, Photon Torpedoes) - - Type-9 Shuttle (Interceptor – Phaser Emitters, Photonic Missiles) - - Condor-class Attack Ship (Bomber – Phaser Cannons, Photon Torpedoes) - - Stalker-class Stealth Fighter (Raider – Tetryon Cannons, Quantum Torpedoes) - - Danube-class Runabout (Transport – Phaser Emitters, Photon Torpedoes) - Frigates - - Excelsior-class Starship - - Akira-class Starship - - Defiant-class Starship - Flagship - - Jupiter-class Starship - Infantry - - M.A.C.O. (Basic Soldier – Phaser Rifle, Phaser Pistol, Photon Grenades) - - M.A.C.O. Sniper (Sniper – TR-116 Rifle, Phaser Pistol, Photon Grenades) - - M.A.C.O. Commando (Heavy Weapons – Isomagnetic Disintegrator, CRM-114, Phaser Pistol, Photon Grenades, “Houdini” Mines) - - Starfleet Engineer (Engineer – Ion Cutter, Engineering Tricorder, Phaser Pistol, Ammo Dispenser) - - Caitian Hunter (Specialist 1 – Tetryon Rifle, Tetryon Pistol, Railgun Drone Turret, Thoron Field Generator, Photon Grenades) - - Aenar Psi-Trooper (Specialist 2 – Psionic Pulse, Phaser Pistol, Illusion Projection, Photon Grenades) - - Starfleet Medic (Specialist 3 – Medical Tricorder, Hypospray, Phaser Pistol) - - Starfleet Pilot (Pilot – Phaser Pistol, Photon Grenades) - Ground Vehicles - - Argo-class Dune Buggy (Ground Vehicle 1 – Phaser Cannon) - - Vanguard-class Phaser Tank (Ground Vehicle 2 – Heavy Phaser Cannon) Klingon - Starfighters - - To’Duj-class Fighter (Staple Fighter – Disruptor Cannons, Photon Torpedoes) - - Toron-class Shuttle (Interceptor – Disruptor Emitters, Photonic Missiles) - - Naga-class Fighter (Bomber – Disruptor Cannons, Photon Torpedoes) - - Stinger-class Fighter (Raider – Disruptor Cannons, Photon Torpedoes) - - Kivra-class Shuttle (Transport – Disruptor Banks, Photon Torpedoes) - Frigates - - B’Rel-class Bird-of-Prey - - K’t’inga-class Starship - - Vor’cha-class Starship - Flagship - - Vo’Quv-class Starship - Infantry - - Klingon Warrior (Basic Soldier – Disruptor Rifle, Disruptor Pistol, Photon Grenades, Bat’leth) - - Rifleman (Sniper – Long-Range Disruptor Rifle, Disruptor Pistol, Photon Grenades) - - Honor Guard (Heavy Weapons – Disruptor Minigun, Tetryon Pulse Launcher, Bat’leth, Photon Grenades, Disruptor Pistol, “Houdini” Mines) - - Klingon Engineer (Engineer – Ion Cutter, Engineering Tricorder, Disruptor Pistol, Ammo Dispenser) - - Targ Handler (Specialist 1 – Disruptor Rifle, Photon Grenades, War Targ Pack) - - Orion Matron (Specialist 2 – Disruptor Pistols, Photon Grenades, Pheromones) - - Dahar Master (Specialist 3 – Disruptor Pistols, Bat’leth, Photon Grenades) - - Klingon Pilot (Pilot – Disruptor Pistol, Photon Grenades) - Ground Vehicles - - K’sal-class APC (Ground Vehicle 1 – Disruptor Turrets) - - Kang-class Disruptor Battery (Ground Vehicle 2 – Heavy Disruptor Cannon) Rebel - Starfighters - - X-Wing (Staple Fighter – Laser Cannons, Proton Torpedoes) - - A-Wing (Interceptor – Blaster Cannons, Concussion Missiles) - - Y-Wing (Bomber – Laser Cannons, Proton Torpedoes) - - B-Wing (Raider – Laser Cannons, Proton Torpedoes) - - U-Wing (Transport – Laser Cannons, Proton Torpedoes) - Frigates - - GR75 Transport - - CR90 Corvette - - Nebulon-B Frigate - Flagship - - MC80 Mon Cal Cruiser - Infantry - - Rebel Trooper (Basic Soldier – Blaster Rifle, Blaster Pistol, Thermal Detonators) - - Rebel Marksman (Sniper – E-17d Sniper Rifle, Blaster Pistol, Thermal Detonators) - - Rebel Vanguard (Heavy Weapons – HH-15 Rocket Launcher, Blaster Pistol, Thermal Detonators, 3HX3 Mines) - - Smuggler (Engineer – Blaster Cannon, Fusion Cutter, Detpack, Ammo Dispenser) - - Bothan Spy (Specialist 1 – Incinerator Rifle, Stealth Field Generator, Regenerating Health, Blaster Pistol, TB-47 Time Bomb) - - Wookiee Warrior (Specialist 2 – Wookiee Bowcaster, HH-4 Grenade Launcher, Thermal Detonators, Mark IV Recon Droid) - - Droideka (Specialist 3 – Twin-Linked Blaster Cannons, Deflector Shield Generator) - - Rebel Pilot (Pilot – Blaster Pistol, Thermal Detonators) - Ground Vehicles - - Snowspeeder (Ground Vehicle 1 – Twin Blaster Cannons) - - AAC-1 Hover Tank (Ground Vehicle 2 – Multiple Rocket Launchers) Empire - Starfighters - - TIE Fighter (Staple Fighter – Laser Cannons, Proton Torpedoes) - - TIE Interceptor (Interceptor – Blaster Cannons, Concussion Missiles) - - TIE Bomber (Bomber – Laser Cannons, Proton Torpedoes) - - TIE Defender (Raider – Laser Cannons, Concussion Missiles) - - Lambda-class Shuttle (Transport – Laser Cannons, Proton Torpedoes) - Frigates - - Arquitens-class Light Cruiser - - Gozanti-class Cruiser - - Victory-class Star Destroyer - Flagship - - Imperial-class Star Destroyer - Infantry - - Stormtrooper (Basic Soldier – Blaster Rifle, Blaster Pistol, Thermal Detonators) - - Scout Trooper (Sniper – E-11 Sniper Rifle, Repeating Blaster Pistol, Thermal Detonators) - - Shock Trooper (Heavy Weapons – PTL Rocket Launcher, Repeating Blaster, Thermal Detonators, KE-6b Mines) - - Imperial Engineer (Engineer – Blast Cannon, Fusion Cutter, Detpack, Ammo Dispenser) - - Imperial Officer (Specialist 1 – Sonic Blaster, V-6d Mortar Launcher, Rage, Mark IV Recon Droid, Thermal Detonators) - - Death Trooper (Specialist 2 – Heavy Blaster Rifle, Light Repeating Blaster, Fragmentation Grenades) - - Enforcer Droid (Specialist 3 – Heavy Blaster Rifle, Computer Interface Arm, Thermal Detonators) - - Imperial Pilot (Pilot – Blaster Pistol, Thermal Detonators) - Ground Vehicles - - AT-ST (Ground Vehicle 1 – Twin Blaster Cannons) - - AT-AT (Ground Vehicle 2 – 2 Heavy Blaster Cannons, 2 Triple Blaster Cannons) Unlike Battlefront II, however, you would get to pick both who you were playing as AND who your enemy was. So, you wouldn't necessarily have Federation-vs-Klingon or Rebel-vs-Empire matches. There could also be 2-vs-2 matches, 3-vs-3, or even 4-vs-4. So, hypothetically, you could have a Federation/Klingon/Rebel/Empire tag-team fighting another Federation/Klingon/Rebel/Empire tag-team. However, there would be one mode different from Battlefront. Survival Mode. In this mode, after you chose your faction and class (for ground combat, in space, you'd just choose your faction), you'd find yourself as part of a joint Federation/Klingon/Rebel/Imperial task force, or rather, what was left of one. Seems most of your army or fleet was wiped out by either the Borg or Species 8472, and now, whoever's left has to survive the onslaught. These "Survival" matches will be set at creepy places like Mustafar, Dathomir, Dagobah, or Empok Nor. So, yes, imagine fighting the Borg or Species 8472 at any of those places (especially Mustafar) while music like the following plays:
  26. 0 points
    Well, ever since "Rebels" began reintroducing various things to canon (Interdictor Cruisers, TIE Defenders, Grand Admiral Thrawn, etc), I've been wondering what else will make it back into canon. Well, in this thread, we'll list the things we want to see return to Star Wars canon. I'll start. 1: E-Wing, K-Wing, and maybe T-Wing starfighters. Just because I've always liked the E-Wing and K-Wing. 2: Metal-Crystal Phase-Shifters. Always liked that weapon, was unique compared to the other weapons in SW. 3: The Yuuzhan Vong. Okay, I'm probably in the minority here, but I feel that if they were revamped (and the pointlessly "edgy" aspects dropped), the Yuuzhan Vong would make a great addition to the new SW canon. That, and they were originally supposed to appear in TCW. 4: Mara Jade. 5: Gilad Pellaeon. Now, this is going to make me seem like a Turbo-Heretic, but, since I never played the KOTOR games... I honestly don't care all that much if Revan returns to canon or not. There are also a few things that I really wish would remain Non-Canon. Namely, the Sun King, Snow King, Leaf Queen, Flower Queen, and Season Scepter from the "Ewoks" cartoon. Traviss' Mandalorian-fangirling can also remain in "Legends". So can Jaxxon. And Daala. And the Galaxy Gun, World Devastators, Sun Crusher, and whatever other superweapons Palpatine kept pulling out of his ass. And C-3PX. And IG-88's plan to upload himself into the second Death Star's computer core. And the "Legacy of the Force" series. And... screw it, 95% of everything in Legends.
  27. 0 points
    Gunbird

    Horror/Ship security RPG

    I don't know if I want to using that trope. There are going to be some NPCs(And my PCs if there unlucky enough) that are going to think the monsters are angels or demons. I don't want to revile too much about whats going to happen since you might want to play. Edite: And here is a Trope you might want to read. http://tvtropes.org/pmwiki/pmwiki.php/Main/PrivateMilitaryContractors
  28. 0 points
    Khas

    Caillou's Ebolaween 2014

    This is hilariously dirty.
  29. 0 points
    Actually splitting it up like that was my brother's idea, not mine.
  30. 0 points
    *gets whacked by potatoes* *recovers from said whacking* I mean, do you think that Wood and Metal sorceries should be their own things, or just sub-sets of Earth, Water, and Fire?
  31. 0 points
    Khas

    Dominion War Tribute Video

    Star Trek DS9 Dominion War.mp4
  32. 0 points
    Well, a stock isn't just for reducing recoil from the weapon, it's also the help steady it when you aim. I'm still a novice shooter but I definitely notice sway with my Mosin even I try to fire it unsupported or standing, I can only imagine how bad it would be if I 'hip fired' or didn't shoulder it (I'm still somewhat stupefied that someone thought it'd be a good idea to saw it down and turn it into a pistol). Pistols of course are easier to hold because they're lighter, and I would imagine that a phaser would be even lighter than a conceal carry pistol (polymer or metal frame) being mostly plastic and circuitry rather than needing to be strong enough to not break when you pull the trigger.
  33. 0 points
    Airlocke

    UFP vrs Predator

    I'm on level 2, but I haven't gotten any rep in a good long time.
  34. 0 points
    Jason

    UFP vrs Predator

    Not true watch go to first10 minutes watch it for another till 12 minutes of this video and see for yourself how Kick was able to detect a Klingon bird of prey with his naked eyes in Star Trek search for Spock. Go to this linke watch it yourself My link UFP starship sensors get better after all why did we not see Star Trek cloak device in other movies work so bad and most likely UFP tircorder also get better as will.
  35. 0 points
    enigma

    UFP vrs Predator

    Yet they still can't track a Jem'Hadar's shroud. Numbnuts.
  36. 0 points
    Praeothmin

    UFP vrs Predator

    And you once again evade the argument and try to come up with another invalid assertion... Concession accepted... I'm done wasting my time with you until you start providing arguments that either prove or highly strenghten your position, instead of posting video links that have nothing to do with the points you cannot rebut...
  37. 0 points
    Praeothmin

    UFP vrs Predator

    Wow, I call bullshit. You can't prove anything, so you change your angle of approach and try to change the subject... You first said Tricorders could detect a cloaked Pred. Prove it, or conceed they most likely cannot... Now, if you want a cloaked Pred using its plasma caster, we have one do it in the first Predator movie, when it fires on Blane. Notice the plasma bolt coming out of nowhere? That's impossible, it has to come from the Pred's weapon. But since we don't see the Pred, that means it must be cloaked. Ergo, Preds can fire while cloaked... See how you fail again?
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