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    • paul

      ATTN: BLACKFOOT   08/20/2017

      Please register a new account. Tyralak will explain once you do. Thank you for shopping at Walmart.


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About Gunbird

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    Advanced Member

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    A shooting range in my mind.

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  1. Horror/Ship security RPG

    Still trying wight out the flow chart but want you guy to look at this documentary. https://www.youtube.com/watch?v=9yCONEdFgWo
  2. If the US(Or any NATO member) gets involved in going into the zone it going to be small numbers(Special forces) rather then large a large force.They will mostly go in there covertly, disguising themselves like the local STALKERs. If they work on more on finding out how the zone tics rather try to go full ham like the Ukrainian did they might do a better job. I don't think a conventional force going into the zone is really a good idea. During the same time first mission happened the US was still in Iraq and Afghanistan, that would make logistics even more of a nightmare. There another problem if the US sends boots either normally or covertly. A big chunk of the zone is in Belarus, a country that is more friends with Russia then with the US. There would be a lot of political turmoil if the RU finds out there Yankees mucking about in zone.
  3. Horror/Ship security RPG

    OK, Im going to mention something I didn’t put in the rules the first time. First, BasileusIoannis said that there is no oil terminal in Doha but there is one 25 miles from it at Um Said. So I'm thinking the game will start with the contractors riding in shuttle vans to that terminal. The briefing will happen before the game starts so it doesn't slow it down too much. Your PCs are not to carry their weapons until the oil tanker is out in international waters (it should take 15 minutes for the ship to get out there at full speed, but you’re playing the Night crew so it don't really matter that much.) The weapons themselves will be in locked storage units with eye and fingerprint scanners. Other high tech gadgets, laser trip alarms, thermal cameras, encrypted phones and tablets, and some less high tech stuff like razor wire. There will be 2 riflemen patrolling starboard, 2 on port, 1 bow with the machine gunner, a sniper/marksman on top of the bridge, and the sub supervisor and camera operator are in the bridge. Ok now I need to plan how the story gose in this game.
  4. Horror/Ship security RPG

    A heavily customized AR15 in what way? Edit: And this is what the contractors look like. And this is what you will fell like at the end of the job.
  5. Horror/Ship security RPG

    Speaking of guns. This is what the standard rifle and hand gun looks like. Colt LE 6920 SIG P226R
  6. Horror/Ship security RPG

    You can have either or. But shooting a rifle in full auto will be vary inaccurate.
  7. Did you get my message?

    1. Show previous comments  2 more
    2. Gunbird


      Any thing more about you PC?

    3. Khas


      Still don't have anything more.

    4. Gunbird
  8. Horror/Ship security RPG

    I don't know if I want to using that trope. There are going to be some NPCs(And my PCs if there unlucky enough) that are going to think the monsters are angels or demons. I don't want to revile too much about whats going to happen since you might want to play. Edite: And here is a Trope you might want to read. http://tvtropes.org/pmwiki/pmwiki.php/Main/PrivateMilitaryContractors
  9. Okay guys I'm trying to set up the settings for my next RP. It's going to be a sort of military/PMC sort of game with horror elements tied into it. So what should I add or take away?
  10. No, its just don't know what what to think about Obs. IDK about the system. It seems to be a bit forest to me.
  11. Ummmmmmm.......... ......Potato?
  12. The Portal Conflict.

    Im think of do story that is less high fantasy and more horror in a H.P.Lovecraft way. A group of SEALs are responding to a distress single from a ship of oil rig. The Navy think it's terrorist or pirate attack. But the truth is worst.